Gfx_texture_quality 0 # gfx_texture_quality, Set the quality of textures. Gfx_texture_filtering 0 # gfx_texture_filtering, Set texture filtering, 0-trilinear, 4- anisotropic 16x # Gfx_aa 0 # gfx_aa, Set antialiasing, 0-no, 1 = MLAA, 2 = MSAA_2X, 3 = MSAA_4X, 4 = MSAA_8X # Gfx_shadermodel 0 # gfx_shadermodel, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 # Gfx_hdr false # gfx_hdr, Use high dynamic range rendering pipeline # Gfx_vsync false # gfx_vsync, vertical synchronization # Gfx_fullscreen true # gfx_fullscreen, Run the application in fullscreen or not # Gfx_video_memory 0 # gfx_video_memory, Override available video memory (bytes) # Gfx_dx11_checked true # gfx_dx11_checked, Have we checked that user wants dx11? # Gfx_first_run false # gfx_first_run, First time application run # Naval_fleet_multiplier 0.75 # naval_fleet_multiplier, Set default fleet size for battles # Unit_test false # unit_test, unit test (for daily build) #Ĭampaign_unit_multiplier 1 # campaign_unit_multiplier, Set default unit multiplier for campaign # Vfs_log_level 0 # vfs_log_level, 0 - off, 1 - mod-user, 2 - dev # Y_res 768 # y_res, Fixed window height # X_res 1366 # x_res, Fixed window width # Write_preferences_at_exit true # write_preferences_at_exit, Write preferences at exit #Īpp_multirun false # app_multirun, Allow multiple instances of the application #
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